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(+1)

Tried this on the Mega SG through a Mega Everdrive Pro and it seems to be a no-go. The audio makes it unbearable. Non-stop high pitch screeches.

Sorry to hear that. The sound driver needs to be emulated pretty precisely. Some older emulators like Gens also suffer this issue.

Were you using firmware 4.9?

(+1)

Yes, this was using the recent 4.9 firmware for the Mega SG. 

Ugh! Sucks that after all these years Mega SG audio is still inaccurate. 

I was told that JB 7.8 (Jailbreak based on 4.8) works playing from a SD card on the Sg. You could try that, or downgrading to OS 4.8 and see if that clears it. Don't know if using a Mega Everdrive has anything to do with the glitched audio.

(1 edit) (+1)

Downgrading to Mega SG firmware 4.8 fixed the issue for me. Something introduced with the 4.9 firmware seems to be the cause.

Indeed. I think they call that a regression when you fix one thing, and break something else. I contacted Analogue (see my other post edit) and they said it will be fixed in a future firmware update. :)

Just found out the latest batch (despite Analogue saying 'no hardware changes on pre-orders') they were forced to change hardware. So if you have the latest batch, you will presumably only be able to downgrade to v4.9 or higher since the older firmware won't support the new bits.

(1 edit)

Here is an example (v 1.1) on a 4.9 OS Mega Sg, Mega Drive x5 v3.14

Audio_Glitch_Video (sorry my XR1 refused to output video)

@Woodfrog, could you please contact Analog and report it to them? Perhaps it's an easy patch to implement. [edit] i contacted Analogue, and got a response. :)


Sound works on my cheap-ish MegaRetronHD clone though. 0_o Glad i can play it on that at least.

(+2)

Full gameplay here using only Buster. 

(7 edits)

I've just finished MegaMan 4 playing as MegaMan, and the results so far are incredible.

A few things I think that need to be addressed:

- SFX volume, sometimes it just overlap the BGM too much

- In Junkman's stage, during the pressers part, the way the blocks conflict with MegaMan's sprite without killing him looks bad

- The enemy that comes up from the gaps in Skullman's stage feel too cheap(they spawn a lot more in comparison to Cossack's first stage)

- Cossack's first stage background transition while going from one screen to another as you go up the ladders doesn't look good(it turns blank)

- In the last Cossack's stage, one the spring-like enemies in the alternative path through the barriers got glitched(it froze up in place and couldn't be destroyed, but it would still harm me)

- Some gaps are ridiculously hard to pass through, like the first gap when picking up multiple boosters during Cossack's first stage, and the gap to picking up a energy pack right before facing Cossack in the last Cossack's stage

- Ringman's and Diveman's hitbox doesn't look right(it's like they got a huge hitbox above their heads that kills you for no good reason)

- Giant Metall's minions hitbox in the first Willy's stage doesn't look right(seems bigger than actual sprite)

- Wily's second stage displays a huge vertical black bar on the left of the screen, also is it just me, or the whole blue setup makes the stage a little confusing? 

- The sprite of the bottom of the teleport disappears when exiting after beating Drillman in Wily's Castle

I am absolutely blown away by this so far. Mega Man 4 has been a personal favorite of mine from the Classic series and it was a pleasure to play it in 16-bit. I was very happy to see just how much attention to detail was put in, particularly with the Robot Master AI. Wily Wars screwed it up big time, but this port was much closer to the source material which made it very easy to transition over. The new extra features are super fun to mess around with too, the air slide was super cool to play around with. Also loved hearing the Game Boy fortress boss music, one of my favorite tracks in the series. Stunning work so far and I cannot wait to play 5 and 6 once they're avaliable!

(-1)

Great game but wish the EX mode wasn't scrapped (even though it does present lore problems) if that's why it was scrapped the og Wily Wars involved time travel perhaps that's why things are different in EX mode (and bots that didn't canonically exist yet can appear and fight you)

(+1)

IT Wasnt scrapped

(-1)

oh 

This game is awesome I love Mega Man on Sega Mega Drive Mega Man 4 is great now I'm just waiting for Mega Man 5 and Mega Man 6 to come out so I can play this game Mega Man The Sequel Wars on Sega Mega Drive Mini :)

One thing I could highly suggest is that the game makes it somehow known that it recorded that you cleared it after the credits. I wasn't sure if I should keep waiting or just reset the game.

Esse jogo superou todas as minhas expectativas. Simplesmente "FANTASTICO", não consigo parar de jogar, a riqueza em detalhes do cenário, o dash na água e na areia, a chuva acida endurece a areia, a queda de luz e o reflexo, tudo isso é o mais puro néctar da perfeição. Esse é o único game que merece de fato 10/10 .

Can’t wait for the rest of the games to be finished!

Two suggestions I have after a quick play through:

  • Hitting the Robot Masters with the fully charged Power Adapter should push them back slightly, like in MM6.
  • One thing I would love to see added is the Energy Balancer, especially if you play with a full loadout, to save time from manually switching to each weapon.
(1 edit)

I think they are necessary because they are present in the original game so why they will ignore mechanics that were originally in mm6

(1 edit)

[ Edit: Original comment was what was thought to be a bug, but is edited down due to a reply helping me figure out that it was a personal hardware issue.]

The game is absolutely what I'd hoped it to be and beyond! Amazing work on all counts!

Are you using a keyboard? Could be keyboard ghosting.

Looked it up since I'd never heard of this before, and... yeah, it's totally keyboard ghosting. Looks like I'll be remapping my keys, thanks man.

I wonder, could there be an alternate Default that uses Wily Wars style but with Slide on A?

Also, please add an option for charge sound, maybe with the settings:
• Default (Fade out)
• Classic (Continuous, like it has always been in the series)
• Low (Continuous, but players lower)
• EXE (Like in Mega Man Battle Network)

Impressive work. Really interesting rom hack. Congrats!

It's not a hack. Read the description. :)

This is a livestream I did of the game. It demonstrates a few glitches (one softlock close to the end) and a lot of slipups from a Megaman newcomer, but also shows that you can have a ton of fun from it! It certainly retains that Megaman charm of "oh come on that was bullshit! I want to play again". It's a great game and a near perfect remake. I do have some nitpicks, but that'll be saved for a proper review

Though undeniably, it's an excellent tech demo for SGDK. Even as an asm elitist, it's plain to see the passion and technical talent oozing out of this game

Eddie Man haunts my nightmares

incrível parabéns, por favor inverter os botões Y e X para que possamos trocar de armas nos botões L e R porque atualmente troca em R e X usando como exemplo os botões padrão snes no emulador

astonishing! so perfect! Good Job (y)

So polished.  Very impressive!

Awesome remake ! Thanks so much.


Hello. Thanks for such an excellent job. My only complaint is that I tried burning the rom on a cartridge without SRAM and the game works (with a password system), but it doesn't allow me to enter the options menu. Therefore, you cannot change difficulty, or controls, or take advantage of extra possibilities.

but it will need a battery in the end, if it will be like WIly Wars, then it needs to save the data for all 3 games to allow access to "Wily Tower"

(1 edit)

I've been wanting this for years since I played Wily Wars and then found out Complete Works didn't bother doing this for any of the games.

gens has an issue with the music and consistently enters an endless high pitched screech 

(+3)

Yes, sadly gens is not compatible due to incorrect emulation of the sound driver. Use a different emulator.

yup.  i get the same problem with gens on a windows pc.
on the other hand, the game plays fine with full music & sound in kega fusion

This is insane! Thank you! Great work

FANTASTIC PROJECT, MY FRIEND! 

Muchas gracias. por todo el amor y corazón que colocas por este personaje y esta gran consola.

Awesome!

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