Mega Man: The Sequel Wars - Episode Red
A downloadable game
Mega Man: The Sequel Wars is a fan-made homebrew remake of Mega Man 4, 5 and 6 for the Sega Mega Drive, following in the footsteps of the officially released Mega Man: The Wily Wars. It aims to carefully recreate the NES classics while giving them a fresh 16-bit coat of paint and a rearranged soundtrack. It also aims to improve on the foundation of Wily Wars by enhancing both the presentation and gameplay.
Episode Red is the first release of the project, containing the full remake of Mega Man 4. Alongside the original game's content, a slew of new features are added to spice up the experience for returning players.
NOTE: this is not a rom hack of Wily Wars! It is fully coded from scratch in C using the SGDK library. As such, the game will be distributed as full ROM releases as there is no original game to patch to.
FEATURES
-Faithful recreations of the original games, with extensive research done to make everything accounted for.
-Smooth controls that avoid all of the shortcomings of the original Wily Wars and its control issues.
-Refined 16-bit graphics that use the Mega Drive's superior visual capabilities to their fullest, with detailed environments and elaborate parallax backgrounds.
-Original soundtrack featuring both remakes of the original tunes and all-new compositions. Comes in both Classic (original Wily Wars style) and Modern (Regular) flavours.
-New characters to play - including Proto Man who can deflect bullets with his shield, and Roll who uses her broom to mop up enemies in close range.
-More gameplay options including the ability to use any weapon from 4-6!
Please read the included readme file for instructions on how to run the game.
Current version: v1.1
Status | Released |
Rating | Rated 5.0 out of 5 stars (59 total ratings) |
Author | Sequel Wars |
Genre | Platformer |
Download
Development log
- Behind the Sequel Wars Title ScreenJun 01, 2023
Comments
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How far are you into developing this and when could we expect the final release to exist?
Hes restarting development because he realized the amount of advanced features hes adding would not allow the game to fit on a cartridge. There will now be two (?) versions of this game it seems. So there wont be any continuation of this series, it's gonna be restarted.
Where did they say this?
Since when?
This is just amazing, thank you so much! Haven't played yet but looking forward to play on a crt
how do i play on ex mode
If you need beta testers call us on discord: "gupeca" . We love your Game. See:
The checksum is wrong and the ROM end address is wrong. This won't boot on an original cartridge PCB.
Checksum is 6A8D
ROM end address is 003FFFFF
wanted to give my thoughts here. First of all I really dislike being forced to use the variable weapon system as roll. flash mans weapon is okay, but the VWS just feels bad and even worse when the final bosses require it to take damage. Roll is meant to be a melee attacking option, and theres no real gameplay difference in her niche when she is just going to be using the VWS. on the other hand, I strongly liked your effort put in balancing her. I played on double damage mode for her, wile giving her some spike resistance. it makes sense to me that she should be as weak as protoman, though I guess i understand the decision to allow a melee attacker to take more damage. her roll swing felt a little busted, but it was fun being able to enjoy a hard roll game that didn't expect shattered diamond kaizo megaman level memorization. neither did it also feel like perfect blue or megamaker where roll swing was just completely busted. there seems to be a lot of variable opinions on how to do roll right and yet I find myself not happy with any of them particularly. I prefer megamaker roll's shadow dash, though I would have liked for it to use an energy bar for it's prevasion effect. I prefer this games range for rolls swing behavior. and I preferred shattered diamond for the down attack and its lateral height extending mobility although the hit detection in that game is offensively narrow which demands too much dexterity. and basically all of them use the variable weapons system instead of omitting it or giving her alternate techniques. out of all of them though the sequel wars was the most fun for me.
Please let me know when this is complete. I can't wait to play Mega Man 5 & 6 like this!
I am SOOO excited for Mega Man 5, it’s my favorite nes Mega.
Where is Mega Man episode blue where's that I want right now now now now now now now now now now now now now now now it's been 2 months what have you been doing all this time 🫤🤨🤨🤨🤨
you have to wait longer for the dev to release episode blue; currently it's not ready yet
do you can use the retro bit version for make version for people that have mp5 x12? the retro bit version of wily wars works in mp5 x12
Just wanted to join the choir in praise of this project. Amazing work! The second Mega Man trilogy (4-5-6) is awesome and gets overlooked just because it was "more of the same", but it's actually superior to the originals. You're doing it justice!
This IS AWESOME: New Visual Tweaks, New playable characters, new game style, and all in WILY WARS STYLE! Thanks for this experience, I saw the MMSW: Episode blue trailer, if you need any testers contact me on my discord as "zamaxo_2009"
I'm sure that after you complete episode Green (MM6) and Wily's Tower 2, you'll put everything together in a single game like 'The Wily Wars', am I right?
can't wait!
me too
so far, "soon" is not soon enough as there has been no word since that trailer came out about 3 months ago. so things have stalled since then
Easily going to be the way I default to playing MM4-6 when it is completed, because MM4 was my favourite and even playing the SAGE and Episode Red demos, I couldn't get enough. I am so stoked for the next two episodes/conversions, because oh my goodness this is something I've been hoping someone would do FOR YEARS!
I love the game when is mega man 5 and 6 coming out?
Thank you
I can't damage Wily Boss 2nd form as Roll.
EDIT: Nevermind, now it worked
Really impressed with this. Really well done and brought back a lot of fond memories. Lots of great developers out there making some truly great Mega Man games (and then again there are some bad ones...)
Oh and thank you for taking away that annoying Transformation animation for the MM6 Jet and Power Suit..
I'm waiting for the last two games, to be honest, I liked the game since I played all 6 parts on Pegasus
there are 2 gifs from 2 stages of mega man 5 and they are gyro man and crystal man
Played on Mega Drive 2017 by Tectoy (Brazilian model).
Spectacular job on Mega Man 4!
That is not a accurate genesis
can we donate to this project?
Is there any information about the project continuing to make parts 2 and 3 or has it been cancelled?
still going they just posted an update on twitter and i think they uploaded a youtube vid as well.
just made a post earlier today that Episode Blue is coming soon.
I thought this episode would be called 'Green' (because of 'RGB'), but I had already seen the video and thought it was wonderful…
maybe they chose red because 5 is about Protoman, not sure
??????? But red episode was MM4 and green has nothing to do with Protoman.
Hello, I'm playing the Mega Man The Sequel Wars Episode Red v1_1.bin and for the second time in the Dr Cossack castle the game crashed, I'm going to play another time and record to see if I can recreate the moment when this happened.
I played Wily Wars since I was a kid on my Mega Drive, and that's how I got to know the original trilogy, but in my country Argentina, the Sega country par excellence. And now to be able to play this, it's a trip to the past, tested on my Model 1 (Pal-N) and it works correctly. Thanks a lot.
Acá otro argentino también jugando al Sequel Wars, cumplió ese sueño que tenía de chico de imaginarme un "Wily Wars 2" con el 4, 5 y 6 jaja
I belive that already other people have already ask this,
but will you guys take in consideration of making even 5 and 6?
they will make an mm5 & 6, eventually. it's just that you have to wait a while until the creators are ready to release them and will make a new announcement for them.
Yes, they've been in the dark for a while now and we can find 0% info about a possible release of the next episode, which is very impressive because of the internet and all.
Hey, I've encountered a wild softlock when playing Roll vs Wily Machine attempting a basic weapon only run.
I remember I entered Wily fight, defeated the machine with the broom and the game softlocked, leaving just the big skull part on the screen and nothing else. Game was not reacting to my input.
(I dunno if it's relevant, but I remember I also paused and unpaused once before the fight)
Settings: Difficulty hard, infinite lives, disabled boss intros, default the rest.
Besides, is Roll's buster shot riffle lower than Megaman's? Because my friend reported that hitting phase 2's weak point was way harder as Roll.
When I download the game both versions Mega Man 4 and 5 both say "Coming Soon"...can you tell me if there is a fix for this? or do I have to beat MM4 to unlock MM5 & MM6? Thank you.
The other ones ain't ready yet.
you have to wait until a new version is released that will include MM5 & MM6. as the person earlier said before me, those games are not ready nor available yet and are still in production
Easy infinite/10 its spectacular
what's the difference between v1.0 and v1.1?
Alot of bugs fixed and a new mode in the modifiers
Thank you
Your welcome
It's Amazing. Awesome Genesis Pallettes. Hopefully I Bet There Will Be a Power Battle Fighters Difficulty And or A Mode After All 3 Games & Wily Tower 2 (if it's there) Are Completed As a True Mega Man Fan.
I love it
I've already played and finished with the 3 characters this bad ass game in my girlfriend's PS3. Yet I'd like to ask for a request. Can you please make in the options that you can choose the pet partner for Megaman/Roll? So you can play also with Megaman/Tango and Roll/Rush. Thanks.
cool
Yo awesome!!
When it's finished will you release the source code?
Anyone know why this does not work properly on an Analogue Mega SG? The game boots up, but there's no audio at all. Just a few bleeps and bloops. I am using a Mega Everdrive X5 cart. It plays fine on my model 2 original Genny. Thanks!
do you have the latest firmware for both your Mega SG console and Mega Everdrive X5 cart? update the firmware on both of them first
Nice game. Here's my article on GamersGlobal about (in german):
https://www.gamersglobal.de/user-artikel/fangame-mega-man-the-sequel-wars
This game is good